The theories regarding brain dominance defining a person’s
personality have been developed for decades, for example left brain
thinkers are better in mathematics and right brain thinkers are better
in arts. Currently, questionnaire assessment is used to determine the
brain dominance level. However, there is no evidence in term of
practical biofeedback data which reflects the information of our brain
to validate the left and right brain dominance concept. Thus, this
research is aimed to implement a brain dominance level classification
system based on electroencephalogram (EEG) technology and deep neural
network architecture to determine the brain dominance and the brain
balancing level of the user. This system is aimed to serve the
educational purpose by providing a practical scientific data-driven
approach to determine brain dominance level. In this way, the
academicians and educators are able to determine the initial brain
dominance level of the student, design series of training to strengthen
the weak hemisphere of the brain, and finally use this system to track
the learning progress of the student. Hence, every student will be able
to unleash their full potential of their brain instead of performing
weakly in one-size-fit-all education. Besides, we also develop the brain
balancing training applications using holographic technology. In this
way, students can experience the latest holographic technology that
provides an immersive and interactive environment. In this way, this
project provides a solution for a sustainable education system for the
youth and students.
In this research, we employs Open BCI Mark IV EEG headset to acquire
resting state EEG signal of the subject. Next, we implement Metric
Learning Based Convolutional Neural Network (MLBCNN) deep learning
method to classify the brain dominance based on EEG signal. The
classification accuracy of the implemented deep learning method can
achieve up to 97.44% accuracy. Besides, we also develop several mixed
reality/augmented reality based brain training application using
Microsoft Hologram. Our research shows that the MR/AR technology
provides more immersive experience to the user and user pay higher
attention while using MR/AR technology to perform brain training.
We recognize that education, knowledge, information, and
communication are at the core of human progress, endeavor and
well-being. Further, Information and Communication Technologies (ICTs)
have an immense impact on virtually all aspects of our lives. The rapid
progress of these technologies opens completely new opportunities to
attain higher levels of development. The capacity of these technologies
to reduce many traditional obstacles, especially those of time and
distance, for the first time in history makes it possible to use the
potential of these technologies for the benefit of millions of people in
all corners of the world. This project matches this principle as this
project proposes a system that can track the student's learning progress
in a scientific way based on their electroencephalogram (EEG) signal.
This is a breakthrough technology implemented to serve education purpose
so that every student has a chance to recognize their brain capability
and undergoes the training which suitable for them. Hence, this is the
first step in revolutionizing the traditional one-size-fit all education
syllabus into tailor-made education for unleashing the brain potential
of every student. This project also fulfill the Sustainable Development
Goal (SDG 4) of Quality Education. This system is innovated to ensure
quality education for everyone regardless of their talent. With this
innovation, every student can recognize their brain capability and
develop their brain based on their talents. Besides, this system also
allows the teachers and students themselves to keep track their learning
progress with a more scientific approach based on the
electroencephalogram (EEG) signal.